omorka: (Ariloulaleelay)
[personal profile] omorka


Okay, so I posted this fic about my take on what potentially happens after the end of the game. I'd like to continue the fic (making it my little StarCon quasi-AU), with the idea being: how does the new Alliance clean up everything that follows from the end of the Second Doctrinal Conflict?

Problem #1: What do they do with the remaining Kohr-Ah (my assumption is that most of them left the galaxy like the endgame says, but a few of them were on planets or bases where they built their ships and couldn't leave) and with the Kzer-Za (I'm assuming a fair proportion of them stay)? How do you deal with a xenophobic race of thirty-foot predatory caterpillars who would just as soon rip your face off as look at you, not because they hate you or are particularly into violence but because they just can't stand the idea of other beings being in their space? When some of them are genocidal and can't admit you just won the war? I have this one partly written, and I have solutions for each faction; the issue is getting them banged out into final form.

Problem #2: What do you do with the remaining Ilwrath? They no longer have a fleet, having battered themselves into mutual total loss with the Thraddash, but I'm assuming they still have planetary colonies. The Captain has a pretty effective way of messing with their culture via the Umgah joke transmitter, but what do you actually do with them? I have a Pkunk-centric solution - the ones that they tried to kill are the ones who can save them, etc., plus I just like the Pkunk in general. That's actually probably easier to write than the Ur-Quan solution; I just need time to do it.

Problem #2.5: What do you do with the Thraddash? They're probably in the midst of a culture turnover, after the Ilwrath war (side note: boy, are the Ur-Quan going to be pissed about that when they find out that their Thralls are fighting after they told the Ilwrath not to do that). The Captain can't step in again, since they hate him after the theft of the Blue Helix. Is there anyone else in the Alliance that can?

Problem #3: Did all the Androsynth disappear off of the Dreadnoughts they were serving on, as well? If so, why didn't the Ur-Quan realize there was a problem and send a ship to investigate? If they didn't, then what does the Alliance do about the remaining Androsynth and the Orz? This seems to have an Arilou-shaped hole in it, but I'm not sure exactly how.

Problem #4: The VUX. Oh, my gods, the VUX. They Syreen hate them (although not as much as they hate the Mycon, now); the Orz think they're *silly cows*, which means they get attacked on sight; the Yehat aren't too fond of them, either; and they can't stand the humans. How do they get integrated into galactic society? Unfortunately, all my ideas for this one involve Admiral ZEX somehow surviving, and I'm not writing the usual ZEX-centric AU. Maybe there's another VUX pervert that they kept around because he was useful? I have an Utwig-based solution to the end problem, but I can't figure out how to get the VUX to the table to bring it out, without just having the Ur-Quan order them to do it.

Problem #5: the Crimson Corporation. The words "trustbusting," "anti-monopoly laws," and "competition" all spring to mind. The Melnorme must be involved somehow, of course.

I'm going to leave the Umgah and the Mycon alone for a while, as they're both too unpredictable (each in their own ways) to handle.

Not really looking for advice, here, just sort of taking notes on what I want to do and in what order.

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