Jun. 8th, 2007

omorka: (Obey Gaz)
I had an incredible run of good luck this time through StarCon II, in that there was a very long gap between Slylandro Probes, during which I managed to upgrade my tech enough that, the next time one showed up, I could shoot it down before losing half my crew as long as I hit it with my first shot. Did I mention that I'm terrible at twitch-gaming? The Infocom-ish part of this game I'm great at. The part that's a direct linear descendant of Spacewar, not so much. With the mid-level guns in both the first two "slots" on the ship, and enough dynamo units to power the darn things, as long as I got a chance to aim, I could take the probes out, and so I finally made it to the Arilou and things got a lot easier.

That's the other fun thing about this game - the combat and resource-gathering parts get easier, and the puzzle-parts get tougher, the further you get, which means if I make it through about the first 3 to 5 hours of gameplay, suddenly the enjoyment level triples - I don't have to run from every single combat. And now I just got the third tier guns and the automated tracking system, which means all my shots use up a lot of power, but I don't need to get that many shots off to take pretty much anything out of the sky - I only have to point the nose of the ship in the right general direction and wait until they're in range. If I don't run out of juice, then I win the combat.

Ah, retrogaming. It's too bad Toys For Bob has to make stupid licensed games for its bread and butter; I really would like to see what a proper sequel to StarCon II would look like.
omorka: (Obey Gaz)
I had an incredible run of good luck this time through StarCon II, in that there was a very long gap between Slylandro Probes, during which I managed to upgrade my tech enough that, the next time one showed up, I could shoot it down before losing half my crew as long as I hit it with my first shot. Did I mention that I'm terrible at twitch-gaming? The Infocom-ish part of this game I'm great at. The part that's a direct linear descendant of Spacewar, not so much. With the mid-level guns in both the first two "slots" on the ship, and enough dynamo units to power the darn things, as long as I got a chance to aim, I could take the probes out, and so I finally made it to the Arilou and things got a lot easier.

That's the other fun thing about this game - the combat and resource-gathering parts get easier, and the puzzle-parts get tougher, the further you get, which means if I make it through about the first 3 to 5 hours of gameplay, suddenly the enjoyment level triples - I don't have to run from every single combat. And now I just got the third tier guns and the automated tracking system, which means all my shots use up a lot of power, but I don't need to get that many shots off to take pretty much anything out of the sky - I only have to point the nose of the ship in the right general direction and wait until they're in range. If I don't run out of juice, then I win the combat.

Ah, retrogaming. It's too bad Toys For Bob has to make stupid licensed games for its bread and butter; I really would like to see what a proper sequel to StarCon II would look like.

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